For dedicated Guitar Hero: Aerosmith players aiming to conquer every track on Expert with a Full Combo (FC), knowing the challenge each song presents is invaluable. This ranking, based on extensive gameplay, offers a difficulty tier list to guide your practice and set your sights on becoming a true Guitar Hero.
Here’s a breakdown from the easier to the more technically demanding tracks in Guitar Hero: Aerosmith:
- Dream Police: A straightforward and rhythmically comfortable start.
- She Sells Sanctuary: Mainly manageable, with a few faster sections.
- Dream On: Classic and iconic, but not overly complex for an FC.
- Sex Type Thing: Groovy and fun, with a relatively accessible chart.
- Uncle Salty: A solid track, but technically forgiving for Expert FC attempts.
- Pink: Catchy and energetic, without too many demanding guitar parts.
- Make It: Introduces some trickier chord shapes that might require practice.
- No Surprize: Fairly consistent difficulty throughout, good for building consistency.
- Draw the Line: A bit more involved, but still within reach for committed players.
- Movin’ Out: Picks up the pace slightly, demanding tighter rhythm accuracy.
- All the Young Dudes: A fun singalong with guitar parts that are not overly challenging.
- Complete Control: Starts to increase in intensity, requiring better stamina.
- Pandora’s Box: More intricate patterns begin to emerge, testing finger dexterity.
- All Day and All of the Night: Features a solo that bumps up the difficulty a notch.
- Personality Crisis: Faster tempos and quicker transitions demand sharper reflexes.
- Rag Doll: Known for its swagger, the guitar chart requires solid strumming and rhythm.
- I Hate Myself for Loving You: The ending section can be surprisingly tricky to nail perfectly.
- Bright Light Fright: Fast-paced and energetic, demanding consistent accuracy.
- Kings and Queens: A step up in complexity, requiring more precise fingerwork.
- Hard to Handle: The pace and rhythm become more demanding for an FC.
- Livin’ on the Edge: Introduces more complex patterns and faster note streams.
- Talk Talkin’: Weird strumming patterns can throw off your rhythm if you’re not prepared.
- Sweet Emotion: A longer track that tests endurance and consistency over time.
- Cat Scratch Fever: Fast and furious, requiring quick hand movements and stamina.
- King of Rock: Random strumming sections can be unpredictable and challenging for FC.
- Nobody’s Fault: More intricate sections demand focused practice and precision.
- Love in an Elevator: Another extended track that will test your stamina and focus.
- Shakin’ My Cage: The intensity ramps up, requiring consistent accuracy at a faster pace.
- Toys in the Attic: Known for its chaotic energy, the guitar chart reflects this intensity.
- Mama Kin: Starts to push the boundaries of technical skill and rhythmic precision.
- Always on the Run: Features a solo that is technically demanding and fast-paced.
- Rats in the Cellar: Fast and aggressive, demanding very quick reactions and accuracy.
- Let the Music Do the Talking: Intricate and fast sections require dedicated practice.
- Walk This Way (DMC): The long solo and chokeable ending make this a true test of skill.
- Combination: Demanding chord changes and faster sections ramp up the challenge.
- Walk This Way (Vault): Even more intense than the DMC version, pushing your limits.
- Beyond Beautiful: The solo is notoriously difficult and requires significant practice.
- Joe Perry Guitar Battle: A direct challenge, testing your speed and technical abilities.
- Mercy: Fast-paced and technically intricate, demanding top-tier skills.
- Back in the Saddle: One of the most challenging tracks, requiring exceptional precision.
- Train Kept A-Rollin’: The ultimate test in Guitar Hero: Aerosmith, demanding near-perfect execution.
This list serves as a stepping stone. Your personal experience may vary, but this ranking provides a solid roadmap for tackling Expert Full Combos in Guitar Hero: Aerosmith. Good luck, and keep shredding!